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Ghost Recon Breakpoint 1.09 Update Patch Notes (Title Update 2.1.0) - fierrobitherry

The stellar raw Ghost Recon Breakpoint Form of address update 2.1.0 is live now crossways PS4, Xbox Uncomparable, and PC, at conclusion bringing AI teammates to the spunky. Skip to the end of this guide to read direct the skilled list of Ghost Recon Breakpoint 1.09 update patch notes. Stick with us a little thirster, though, to record through with a selection of the Ghost Recon Breakpoint Title update 2.1.0 update highlights, for a quick fix of the almost important additions, changes, and fixes.

Obsess Recon Breakpoint 1.09 Update Highlights

Ghost Recon Breakpoint 1.09 update

This is a queen-size update, weighing in at around 17 GB on Personal computer and PS4, and terminated 19 GB on Xbox One. You testament need to download and install the Touch Recon 1.09 update to play the game again, and it does bring with it some major additions and changes, not least Army Intelligence teammates. Also being added to the game is its ordinal Live Event. We can't state of matter this decent: information technology's a major update.

AI Teammates

At long last, Army Intelligence teammates deliver been added to Spook Recon Breakpoint. You can activate and inactivate AI teammates from the Hall menu. AI teammates can be given four operating instructions to help you drive them focussed on primary areas where you need the help. These instructions are as follows:

  • Clear Hot
    • Army Intelligence teammates seek cover closing curtain to enemies that they engage
  • Attend
    • Tell your AI teammates where to go
  • Hold Position
    • AI teammates situate the closest cover and stick thereto area
  • Regroup
    • AI teammates proceeds to your position

Live Event 2

Information technology's not honourable AI teammates that have been added to the game. Live Event 2 brings with it nine new missions to play through, with a time bound of two weeks (July 16-July 29). You'll earn exclusive rewards for completing the missions yet.

Other Updates and Changes

Gunsmith customization has been improved thanks to the new update. You derriere now select a firing mode in the Gunsmith: Single fire operating theatre Burst (fires three bullets). Find the complete list of changes, improvements, and fixes in the patch notes below.

Haunt Recon Breakpoint 1.09 Update Patch Notes (Style Update 2.1.0)

Ghost Recon Breakpoint 1.09 update

Check out the complete number of Ghost Recon Breakpoint 1.09 update patch notes beneath:

NEW FEATURES

AI Teammates

The long awaited AI teammates are joining Nomad's conspicuous in the succeeding TU. Teammates can live activated and deactivated from the lobby carte, and all of them can constitute customizable from the aforesaid menu.

  • Regroup – Teammates rejoin to the players.
  • Go To – Teammates get to a designated position.
  • Cleared Hot – Teammates engage with enemy, quest cover nearby.
  • Hold Emplacement – Teammates go to the nighest breed and stick to their position.

Live Event 2

Like in TU 1.1.0, we are delivery new limited content for two weeks. Live Event 2 will offse on July 16 and will end connected July 29.

This event will let on 9 inexperienced missions:

  • 3 hostages rescue missions
  • 3 convoy ambush missions
  • 3 encamp assault missions

Those missions will constitute available for players to pick in the Objectives Control panel. Each mission fills a guess that will unlock exclusive time-circumscribed rewards. The missions will be playable once again past players formerly the event is over, simply it leave not grant more rewards.

We will button our full foreign mission briefing for Liveborn Outcome 2 on Wednesday, July 15.

Gunsmith & Weapon Update

To improve the customization in the Gunsmith, we have added the ability for players to choose a firing fashion by choosing two kinds of spark: singular dismiss OR break open. Whichever mode the musician choses, it will only impact the shots pink-slipped and not experience any impact on the damage cooked.

  • Single fire – single bullet fired per pressure on the trigger.
  • Burst – three bullets fired per pressure on the trigger.

Weapons &ere; Attachments Objective Control board Update

Systematic to puddle the objective board menu more valuable and attractive to players, information approximately weapons and attachments is no more hidden by default.

Even if you have not discovered any intel about a weapon/attachment, it leave now show on the board as a hoary roofing tile with the name and silhouette to indicate the weapon family it belongs to.

Erst you have found intel on the weapon/attachment, IT will now have a chase to well indicate where it can comprise acquired. These tags include: PvP, Maria's Shop, Missions, Raid, Ubisoft Society, and Classes Rank 10.

Alert Messages

Players were missing alert messages in Housing and Urban Development due to settings, so visual improvements were made in the messages to outfit the HUD settings. Messages were adapted to be displayed with a separate visual. Immersive mode does non show alert messages anymore exclude for "warning" and "immediate action."

  • Informative & attention messages:
    • No loop
    • No faded stripes
    • Little width and textual matter
  • Warning message:
    • Text less conspicuous
    • Slower animation loop
    • Smaller width
  • Critical subject matter:
    • Quicker animation loop

Project Titan: New Intel Gathering Phase Variations (out on July 21)

New variations to the intel assembly phase between bosses have been added to the raid pool to bring players more variety. Those variations include other information about objectives and new intel for players to collect, which render different associated stories for to each one raid boss.

As a reminder, Project Titan resets all Tuesday at 9:00 AM UTC sol there will be different intel, objectives, and stories each week for players.

  • 5 new intel gathering phase variations in Sector 1
  • 5 new intel gathering stage variations in Sector 2
  • 3 rising intel gathering phase variations in Sector 3

Character and Customization

Parvenu Items in Maria's Shop (Skell Credits)

  • Patches: 39
    • Flag Patches for the following countries:

Ghost Recon Breakpoint 1.09 update

  • Customization: 9
    • Backpacks: 1
    • Hill Backpack
    • Head/Neck: 3
    • Encrusted Exfil Carbon Helmet
    • Ninja Half Mask
    • Shemagh
  • Tops: 5
    • Zipped Sweater
    • Raincoat Top
    • Sleeveless Jacket + T-Shirt
    • Sports Jacket
    • Large Rainstorm Coat
  • Train: 19
    • Hill Set: 2
      • Hill Vest
      • Hill Pants
    • Chest: 5
      • Strap Chest Harness
      • Light Carrier Harness
      • Low Visibility Dresser Rig
      • Light Plate Carrier
      • Marten cat Plate Common carrier
    • Gloves: 3
      • High Compactness Gloves
      • Heavy Duty Gloves
      • Hard Padded Gloves
    • Bloomers: 5
      • Long Bermuda
      • Utility Workplace Bloomers
      • Strap Shorts
      • Baggy Pants
      • Timber Tactical Drawers
    • Shoes: 4
      • Self-Fastening Tactical Sneak
      • Public-service corporation Boots
      • Reinforced Boots
      • Elephantine Collar Sneakers
  • Weapons: 1
    • New Weapons: 1
      • Echelon SMG
  • Attachments: 7
    • Muzzle Breaks: 3
      • 762 Control Shield
      • 338 Control Shield
      • 556 Control Shield
    • Scopes: 3
      • SLX5 Pot
      • VC16 Sight
      • Leupold Holo Sight
    • ASR 100 Round Magazines
  • Vehicles: 4
    • Automobile: 2
      • Resistance Auto | Outcast
      • Exstatic | Outcast
    • Eggbeater:2
      • Black book MK. Two | Standard
      • Superintendent | Outcast

Refreshing Live Event 2: Electrical resistance Items

  • Customization: 5
    • Rainstorm Coating
    • Armored Athletics Zipped Sweater
    • Rebel Ballistic Mask
    • 3E Eclipse Balaclava helmet Helmet
    • Facial Paint: Tiger
  • Gear: 7
    • Coyote Plate Carrier
    • Vitality Strike Gloves
    • Thigh Pads Pants
    • Classic Sneakers
    • Armored Threefold Harness Vest
    • Armored Soft Gloves
    • Armored Heat Regulating Tactical Pants
  • Weapons: 2
    • Parvenue Weapons
      • Hit Designator (unlockable and usable after the Live on Consequence is over)
    • New Variations
      • Paladin 9 SNR | Survival
  • Attachments: 1
    • Optical prism Muffler

New Ubisoft Order Items | Ubisoft Forward*

  • Customization: 3
  • L3 Sixth sense NVG
  • I-AWARE TM-NVG
  • Model 2740 LPNMV

New Items in Store (Trace Coins)

  • Urbanized Hero Bundle | All items also available individually
    • Kevlar Ballistic Helmet
    • City-born Hero Jacket
    • Airtight Pack
    • First Spear Operator Outer Gloves
    • Blackhawk Terrain Middle Boots
  • Bodoni Ninja Big mone | All items also available one by one
    • UA Heat Gear Tactical Balaclava
    • Spandex Shirt
    • High Tech Infiltration Pants
    • Silent Shoes
  • Blacklist Mk. Two Bundle | Not available individually
    • Black book Mk. Two | Inhospitable
    • Blacklist Mk. Two | Snow
    • Blacklist Mk. II | Hill
    • Blacklist Mk. II | Jungle
  • Weapon Reskins: 2
    • Echelon SMG | Custom
    • Maxim 9 | Custom

PvP

Observer Mode

Coming with the new TU is likewise the Observer mode in the Ghost War custom matches. The Observer mode will allow an extra person to stimulate a global and individual view on the PvP game ongoing. It includes:

  • players' tag and position
  • chosen weapons
  • power used
  • position on the map

PvP UI Widgets

To improve the quality of the PvP fashion in the game, we added the option for players to show or hide some widgets and to modify a couple of settings:

  • PvP Team Thingamabob – see which player/ability is ease cognizant in a game
  • Drone Counter
  • PvP Notifications
  • PvP Team Status Updates – witness how many players are left in a game
  • PvP Rack up – see the score added after an action mechanism
  • PvP Surveillance HUD – see and modify the surveillance scheme markers settings
    • Display
    • Size of it
    • Background blending
  • Icon Markers Surveillance System of rules – envision the surveillance system markers on the minimap
  • PvP Pour down Log up
  • PvP Sabotage HUD – see and change the sabotage markers settings
    • Display
    • Size
    • Background Shading

Item Unload

Detail drop is also a new feature climax to improve the PvP mode in our game. Players are now able to drop items from the item wheel and allow other CO-op players to pick them sprouted. You can drop any consumable that is not a class-particularised item or the drone.

For lesson, if you've got an extra syringe, drop information technology for a hurt teammate to pick up and let back in the fight off. Stimulate an extra grenade? Spread the firepower to your teammates to corner your opponents.

Other Ghost Warfare Missions

Bringing out new content for our PvP players, we are integrating freshly Spectre War missions. Those new missions will include new challenges and achievements for our players:-

  • Pursuer – kill 10 enemies detected with pulse vision | Reward: "Pursuer" Deed + 2000 Skell credits.
  • Trapper – Concuss 10 enemies with the shock pistol from Echelon class | Reward: 2000 Skell credits.
  • Support – Buff 10 friendlies with the supply bourdon | Reward: 2000 Skell credits
  • Defense Drone Specialist – Hit enemies 100 multiplication with the defense drone on | Reinforcement: 2000 Skell credits.

PATCH HIGHLIGHTS

  • Successful improvements to movement/running animations circumpolar from further camera settings.
  • Fast an issue where the DMR go caused an instant kill glitch.
    • This military issue has been addressed by the team equally per player reports. Please allow United States of America know if you still realize this take plac in game; either the same or in a new form.
  • Determinate an issue where the Logistics Expert milestone could not be completed.
  • Fixed an issue which would prevent players from unlocking upgrades for MK2 and MK3 even with perks unlocked in Ghost War.
  • Fixed several clipping issues on items. See the full list of items compact aside this fix beneath.
  • Fury, Fixit, and Vasily figures will now be available by default in the lame.
  • Fixed an issue where NPCs, who are killed with a headshot, would shout.
  • Fixed an publish where recharge input would be triggered if players cancel heal animation.
  • Secure an issue where unlocking clues during "What's the plan to press out the Strategist?" investigation would not complete the deputation.
  • Fixed some issues affecting key cover.
  • Nonmoving an issue where Echelon Sonar Vision would non mark kamikaze drones during Cerberus fight.
  • Fixed an issue where shaders would be displayed in high vividness on collectibles or pickable items.
  • Fixed an issue where winning the Intel would not update the Intel description in HUD.
  • Added missing UMP CQC and Folding Ironsight models in the Gunsmith.
  • Fixed an issue where there would be inconsistency connected "Damage to Drones" text on upgrades for different weapon classes.

Speckle Notes

AI

  • Fixed an issue where Poisonous substance Goliath could mire when hitting the chopper.
  • Fixed an issue where Heavy NPCs wouldn't cost killed with hacked turrets or miniguns.
  • Fixed an issue where Ogre Drones would move near encampment earlier exploding which would alert all enemies nigh.
  • Rigid an issue in cooperative where automated turrets would be redeployed afterward a emcee migration.

AUDIO

  • Fixed an issue where several audio logs on World Lore wouldn't play or would be cut turned.
  • Fixed an audio issue that occurred with the computer software drop sound on saving drones.
  • Fixed an military issue where shot sound would be nonexistent happening C-SFP Baal.

EXPLOITS

  • Secure an issue where the DMR rifle caused an instant kill glitch.
    • This issue has been self-addressed by the squad as per player reports. Please let us know if you still see this hap in game; either the Lapp surgery in a new forum.
  • Fixed an issue where button spamming provided additional health in PvP mode.

GAMEPLAY

  • Nonmoving an issue with the Locomotive engineer Wasp drones that would sometimes cause them non to deploy.
  • Fixed an egress where Sync Shot Drone stealth kills were counted as a normal putting to death in stats.
  • Geosynchronous an issue where some drones would not exist destroyed when striking vehicles.
  • Geostationary an issue where players were not Be able to throw between normal, dark, and thermal vision while going up surgery down ladders.
  • Fixed an issue affecting Aim Sensitiveness option while in a catch animation state.
  • Unchangeable an issue where players would get stuck sliding at Auroa Meteorological observation post
  • Frozen an issue where grabbing an Nonproliferation Center while they were acquiring out of a fomite would make the NPC replicate the player's actions.
  • Fixed an issue where binoculars would be reversed in Photo mode.
  • Equal the be of crafting bandages compared to the cost of crafting syringes.
  • Fixed an issue where recharge input would be triggered if players scratch heal animation.
  • Fixed some animation issues related to the Breaching Kit out.
  • Players World Health Organization were missing binoculars should at present personify able to find them in their stock-take.
  • Fixed an issue where NPCs killed with a headshot would abuse.
  • Fixed an issue where NPCs would open their eyes after being killed.
  • Fixed an issue where the player would be able to dive-prone into fordable piss.
  • Fixed an issue where the main case's arm wouldn't appear while aiming downwards sight on certain weapons.
  • Made improvements to crusade animations visible from advance television camera settings.
  • Fixed an issue where the therapeutic animation on the left arm wouldn't be synced when wearing the Fourth Echelon Top and Bloomers.

ITEMS

  • Fixed several clipping issues on customizable items. These fixes involve the following accessories: backpacks, right branch tattoos, Heavy Responsibility Gas Mask, TCI Patrol II Headset, Jurist Dissemble I Assault and Soft Gloves.
  • Immobile several clipping issues on customizable items. These fixes regard the following drawers: Thigh Pads Pants, Forest Military science Pants, Fourth Echelon Pants, Chino Pants, Erinyes Bloomers, and Kyle Pants.
  • Fixed several clipping issues on customizable items. Theses fixes affect the shadowing tops: Turtleneck Top, WVD Shirt, Kyle T-shirt, and 3rd Echelon Vest.
  • Set several coloring material issues on customizable items. Theses fixes affect the following items: Coyote Plate Carrier Robe, Mantled Shemagh, Downcurve Sunglasses, and Scuba Diver items.
  • Unmoving an issue which would make the belt no longer visible when Thirdly Echelon Teetotum is equipped.
  • Fixed a customization issue on spectacles associated with half face masquerade.
  • Nonmoving a customization go forth that would occasionally appearance a floating bulge later on equipping Tight Pad Boxers.
  • Fixed a customization issue connected Wolf Masquerade party where the preview and icon of the item would not couple.
  • Fixed a weapon display issue that appeared in the customization tab afterwards opening and shutting the identity tab.
  • Fixed a graphic outlet that appeared on Commissar Slacks' Knickers.
  • Fixed an issue where players were ineffectual to pull down the Footer Vest received from Project Behemoth Maraud.
  • Fixed an issue where players could see a black pickle on the Shemagh in the customize menu.
  • Leaded an issue where belt color would change in the campground customize menu.

MISSIONS

  • Fixed an issue where unlocking clues during "What's the plan to extract the Strategist?" investigation would non complete the mission.
  • Fixed an issue where two wasp drones would be invisible in the training center camp during the Non-white Sheep mission.
  • Fixed an issue where players would mire inside a rock candy after respawn during An Eye for an AI mission at Darkwood Island Port.
  • Fixed an publication where an NPC would be missing during Babble out to Skell about the Project objective.
  • Fixed an number where captive NPCs would bring cragfast at bottom their cage during Hostile Coup d'etat Insurgent mission.
  • Fixed an issue where players were unable to drive a eggbeater after killing an foe that was difficult to drive during An Undistorted Star when in cooperative.
  • Firm an issue where the Protect the Programmers oblique would sometime fail if a co-op player shot into the vehicle.
  • Fixed an issue which would prevent players from collecting the last cue and finishing What is the CLAW Project? investigating.

PC

  • Fixed an come out where holding the Esc key when in bivouac would close and open menu.
  • Fixed some issues touching key binding.
  • Fixed some issues that were affecting text chat while on PC.

PvP

  • Fixed an issue where the Logistics Adept milepost could not be realised.
  • Fixed an issue where PvP voice chat would not mute properly after leaving squad.
  • Fixed an issue where a round would non finish automatically when the opposition leaves the team during the loadout phase angle.
  • Fixed an issue where Panther Rank & Assort challenge could be consummated with SMG artillery.
  • Fixed an government issue where defusing a countermine objective would give no effect if a host migration happens during the activity.
  • Fixed an issue where Engineer's Defense drone would remain highlighted aside Detector Launcher surgery Intel Grenade if the engineer is highlighted when deploying the drone.
  • Fixed an issue where PvP actor stats would sometimes reset later rebooting.
    • Corrupted stats will not be restored to their correct measure, but they will increase properly once TU 2.1.0 is released.
  • Fixed an issue where the Drone Hunter percolate would non work for Engineer specific drones.
  • Fast an issue where toxic brag from Gas Drones would not look on the minimap.
  • Fixed an issue where the matchmaking search feedback foliate was missing on the PvP squad page.
  • Fixed an issue where players would be pulled into another match when it's found even after quitting the session
  • Fixed an result where the operation page would be blocked if the round ends with text chat open.
  • Fixed an issue where players would not receive the kill assistance if several seconds toss after they dealt damage to an enemy.
  • Fixed an issue where players could not take cover behind specific objectives.
  • Fixed roughly issues where parts of maps could be seen earlier entry a game.
  • Fixed some issues where notifications and HUD elements would disappear in specific situations.
  • Fixed terrain issues on some PvP maps. These fixes sham the following maps: Harbor and Stoney Creek.
  • Fixed an topic where Engineer's radio-controlled aircraft would not flack marked enemies hiding hind end a wall.
  • Added red color on enemy markers for Protanopia and Deuteranopia Accessibility Modes.
  • Fixed an issue happening the Construction Site map where players would teleport connected the bridge when difficult to crawl subordinate it.
  • Fixed a clipping government issue that would happen inside the water tower wall up on the Harbor map.
  • Fixed approximately animation and gameplay issues on the Oliver Stone Creek correspondenc.
  • Balanced Snipe Class so it forthwith has three health chunks and 10% Bullet Damage Reduction instead of foursome in Ghost War.
  • Stationary an write out where players were previously able to use healing items in the Radiotherapy Circle.
  • Fixed an issue where marking an opposition would non accolade points while exploitation the Recon Mastery perk.

RAID

  • Fixed an issue where Echelon Sonar Vision would non mark kamikaze drones during Cerberus fighting.
  • Fixed an issue where sound would be missing during Killed in Action animation if entire squad dies before player during a gaffer competitiveness.
  • Fixed an issue where Covered Bump Helmet would non drop on the Raid.
  • Flat an issue where players would be stuck in prone position after climbing a platform in Wyvern hirer arena.
  • Determinate an cut where players would respawn out of bounds when killed in lava.
  • Geostationary several issues where character would grind to a halt in specific locations.

UI

  • Fixed an number where shaders would be displayed in high intensity on collectibles or pickable items.
  • Fixed an upsho where changing preset size option to Normal or Small would not change anything on the interface (except for top ethical HUD elements).
  • Unmoving an issue where taking the Intel would not update the Intel description in HUD.
  • Fixed an issue where hovering over a weapon's stats would addition the weapon's economic value displayed.
  • Leaded an issue preventing players to sort their weapons in Immersive Manner.
  • Geostationary an consequence where equipping weapons and power train via HUD punctual would toggle the interface on/off.
  • Fixed an issue where incorrect arm categories would be displayed for every last vehicles with equipped weapons.
  • Fixed an exit where RU Long FOV Sight would follow marked as owned but couldn't be equipped.
  • Fixed an takings where the player info thumbnail in the lobby menu would appear blank in a 4-player co-op.
  • Fixed an issue where the "filter out by bring up" option in the objectives display board carte wouldn't take over functionality for scopes and underbarrels.
  • Fixed an issue where some missions couldn't be pinned operating theatre unpinned when clicking along its ikon from Tacmap.
  • Fixed an issue where minimap settings would comprise readjust to default when accessing the Macro Tweak custom page after a game reload.

WEAPONS

  • Frozen an take where AOR 2 Paint would non unlock after the conditions are met.
  • Added extraordinary missing model parts to the Gunsmith, including parts for Umpire CQC and Foldaway Ironsight.
  • Fixed an issue where scope discolour did not fit Quantum Root word Pattern.
  • Fixed an issue where selecting a pre-elect attachment in the Gunsmith would sometimes make the model disappear.
  • Fixed an issue where "Damage to Drones" text would personify at odds on upgrades for different artillery classes.
  • Set an issue where the camera would clip when players would aim the LMG Stoner with Ironsight scope
  • Fixed an issue where Artillery Cognoscenti Challenge would not be awarded after getting 80 blueprints.
  • Fixed an issue where shot sound would live missing on C-SFP Baal.
  • Fixed an issue which would prevent players from unlocking upgrades for the MK2 and MK3 even with perks unlocked in Ghost War.
  • Fixed an issue where the preview for Plan of action Stand-up Foregrip would live missing in Transmitter's Gunsmith.
  • Fixed an issue that would prevent players from getting material parts after dismantlement weapons in Haunt War.

Source: https://www.gamerevolution.com/guides/652854-ghost-recon-breakpoint-1-09-update-patch-notes-title-update-2-1-0

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